In this tech era, each parent will agree that it is super tough to keep the kids away from screens.
Today is the time when parents have limited time & energy to spend on their child after long days at work & otherwise.
At the same time, Gen Alpha has been characterized by a high level of perception, unprecedented comfort with technology & global connectivity. (as per various research papers on Gen Alpha generation, for example this one by Arizona School Counselors Association)
Today’s parents have two burning needs:
Problem statement:
How to meaningfully engage today’s tech savvy generation & make their screen time a growth enabler?
Value proposition:
PlayShifu’s solutions are spot on at the juncture of parents’ needs for meaningfully engaging their child & child’s need of endless exploration and entertainment.
PlayShifu not only productively engages the young minds but also gives the parents the confidence that their kid is learning while enjoying the play time!
In essence, here is what PlayShifu solves -
Making screen time educational time packed with engaging activities.
PlayShifu has three toy platforms with a total of more than 16 games designed to be played using these platforms.
PlayShifu sells its products across 14 countries.
North America & Asia are the top contributors to the revenue.
PlayShifu targets the tech savvy parents with high disposable income
Turn kids' screen time into educational time packed with engaging activities.
Estimated revenue is USD 9.4 Mn
The startup has raised round B till date with total funding mounting to USD 28.4 Mn.
Round C of USD 6 Mn is under talks. The founding team plans to use the capital for expanding product portfolio & distribution reach.
Typically PlayShifu has ventured into a new product vertical after a fund raise. It launched Shifu Tacto in Aug of 2021 after raising round B in March 2021.
According to a news article, the founder has claimed that the revenue in FY 24 will be 50% higher than revenue in FY 23 & the company will turn EBITA positive by end of the year.
Estimated Revenue & Valuation
Employee Data
Repeat usage:
There are different toys based on one of the three platforms.
Once a platform is purchased, customers tend to purchase different games that work on the same platform. Also, explore other products. Due to tech & educational value, these are top choices for gifting purposes.
User research and their profile
| Naina (ICP1) | Piku | Sid (ICP2) | Rohit | Kaira |
Age | 41 | 32 | 35 | 36 | 38 |
Gender | F | F | M | M | F |
Location | Delhi | Delhi | Bangalore | Kolkata | Kolkata |
Profession | Software Developer | IT Engineer | Consultant | Business | Accountant |
Income levels (Household) | 30-32 lpa | 25-28 lpa | 40-45 lpa | 40 lpa | 25 lpa |
Kids (with age) | 2 (10yr & 7 yr) | 1 (7yrs) | 1 (6yrs) | 1 (6 yrs) | 1 ( 9yrs) |
Goals | engage with gadget and learn | Learning based toys | New age toys | Interactive learning-based toys | STEM based learnings |
Type of Residency/Living area | Gated community based apartment | Separate gated flat/house | Community based apartment | Community based apartment | Separate gated flat/house |
Shopping preferences | Online/Store purchase | Online | Online | Online | Store purchase |
Where do they spend time? | OTT, Social media, Shopping | Social media, Family time | Social media, OTT, Kindle | Social media, Shopping, community gathering | OTT, Social media, Cooking |
Social media they use | Insta, FB, snapchat | FB, Youtube | Insta, Youtube, Linkedin | FB, Youtube, Insta, X | Insta, FB |
Kids shopping App | Firstcry, Max, Mee-Mee | Amazon, Flipkart | Lilliput, Giny&Jony, Mothercare | Shopper stop, Pantaloons, Max | e-commerce channel |
| ICP 1 | ICP 2 |
---|---|---|
Kids Connect | Want their child to be high achiever | Equipped his kid with best learning toys available |
Adoption curve | Low | Low |
Quarterly Avg spend over kid’s toys | INR 3000 | INR 6000 |
Willingness to pay | High | High |
SAM/SOM | High | High |
Distribution potential | High | High |
Why are they chosen | Community based apartment -> High WOM, Social status -> High, Store purchase -> Interested, Kids Shopping App -> High end | Community based apartment -> High WOM, Toys buying frequency -> High, Kids Shopping App -> Premium brands |
Customer value addition tied to customer pain points:
The overall qualitative observation of product reviews on marketplaces like Amazon, talking to customer (parents) and users (kids), talking to retail store representatives, indicates that PlayShifu solves following pain points for its customers:
Assumptions: These data are till 2023. Household segmentations is based on Annual report on children in India by Ministry of Statistics and programme Implementation, Government of India.
Population of children age 0-14 years – 400 million
Segmentation on the basis of households
Rural Household – 70%
Urban Household – 30%
Income Households
Lower Income Households – 70% = 280 million
Middle Income Households – 25% = 100 million
High Income Households – 5% = 20 million
*Assuming 30% of low-income household market is unfeasible to cater, so addressable market in lower income household = 280 – 84 = 196 million
Average spend in a year
Low income households – INR 200-250 ~ $3/Year
Middle Income Households - $6/Year
High Income Households - $ 20/year
Type | No of households | Average spend/year | Market Size |
---|---|---|---|
Low Income | 196 million | $ 3 | $ 588 million |
Middle Income | 100 million | $ 6 | $ 600 million |
High Income | 20 million | $ 20 | $ 400 million |
| | Total Addressable Market | $ 1.58 Billion |
Considering CAGR of 10% for toy industry for year 2024-2029, TAM is expected to be at $3 billion in 2029.
(Source: Statista, pib, Imarc)
Serviceable market out of total addressable market is high income households
By 2021, No of rich household who have income greater than 30 lakh pa is 10.66 million.
By 2031, rich household number is expected to increase to 35.15 million with a CAGR of around 13%
Consuming Class | Household Income (in '000) | No of household, 2021(in million) | No of Household, 2031 (in million) |
Striver | 1500-3000 | 13.8 | 29.4 |
Near Rich | 3000-5000 | 3.2 | 7.4 |
Clear Rich | 5000-10000 | 3.1 | 9.2 |
Sheer Rich | 10000-20000 | 2.7 | 9.2 |
Super Rich | >20000 | 1.8 | 9.09 |
*Source: ICE 360 survey, PRICE
Assumption:
Serviceable market (SAM) based on high income household and their spending is $396 million.
It is expected to grow to $1.6 billion in India by 2031
Based on channel selection framework, we prefer to cover Organic and Paid channel to grow and scale our business.
Channel name | Cost | Effort | Scale |
Google search | low | low | Medium-Large |
Google app campaigns | Low-Medium | low | Small-Medium |
Google Youtube | Medium | high | Small |
Medium | high | Medium | |
Medium | high | Medium | |
Amazon ads | High | medium | Large |
we saw opportunity in growing our business through organic channel and then paid ads on various platform.
Rationale to chose acquisition channels
Conclusion:
Organic reach & paid Ads are the right fit to achieve following objectives:
Insight:
we get the answers to the questions like "How & which links are attached to this domain" and "what are the key keywords matching for this domain". Based on these results we are able to generate further insights about keyword analysis
SERP analysis result for keywords “toys, tech toys, toys for 5+ years, gift toys, AR toys, stem toys, learning toys” is as shown below:
Rank | Title | URL | SERP features | Page Authority | Domain Authority | Page Score |
1 | Buy STEM Toys for Kids Online at Best Prices in India | https://www.amazon.in/stem-toys-store/b?ie=UTF8&node=9783607031 | Images | 47 | 92 | 67 |
2 | Top Learning Toys for 6+ Years Old Kids | Images | 27 | 28 | 71 | |
3 | Wooden Learning Toys - STEM Toy Collection | Images | 16 | 15 | 71 | |
| People Also Ask (4) |
| People Also Ask |
|
|
|
4 | Explore Our Selection of Educational Toys for Kids of All... | Images | 23 | 28 | 71 | |
5 | STEM Toys Buy Online for Kids Online at Best Prices in India | Images | 38 | 89 |
| |
6 | Learning Toys For 3-6 Year Old Kids - Skillmatics | Images | 21 | 19 | 69 | |
7 | Navigate from our exclusive range of STEM Toys | Images | 15 | 10 | 70 | |
8 | Augmented Reality Toys | https://www.amazon.in/augmented-reality-toys/s?k=augmented+reality+toys |
| 41 | 92 |
|
9 | STEM Toys - ToysRUs | Images | 22 | 23 | 71 | |
10 | STEM toys for Kids and Mind Game pruduct | https://staranddaisy.in/collections/kids/premium-toy-store/stem-toys/ | Images | 27 | 59 | 70 |
"
Abbreviation:
PA – Page Authority: Predicts a page's ranking potential in search engines based on an algorithm of link metrics.
DA – Domain Authority: Predicts a root domain's ranking potential relative to the domains in our index. Use this score to compare your likelihood to rank above that of your competitors.
"
Insight:
When searched for toy related above mentioned keywords, SERP results showed us some great insights. The results had Amazon & Flipkart, two major e-commerce channel for toy search and results as top rankers.
Some major competitors in Indian toy market are able to position themselves among top 10 results on Google.
Key Insight:
These keywords have snippets as SERP features which is allowing them to be at top of the result.
By referring "Mozlow's hierarchy of SEO needs", use of Snippet/schema markup make the domain stand out in SERPs which is lying at the top of pyramid.
When tracked snippets feature for our product "PlayShifu.com", it shows zero featured snippets while searching for these common user keyword searches. Result image attached below.
Recommendation: Use of Featured snippets to increase SEO ranking and standout in SERPs like other competitors.
Type of search | Keyword | Search volume (avg monthly) | Keyword Difficulty, KD | Avg cost | Intent |
Use case
| Kids Toys | 60500 | 55 | 1.71 | Commercial |
Educational Toys | 3600 | 22 | 3.34 | Informational | |
Toys & Games | 1300 | 23 | 1.62 | Commercial | |
Gift Toys | 2400 | 26 | 3.36 | Commercial | |
New Toys | 5400 | 48 | 2.49 | Commercial | |
Competitor
| Building toys | 880 | 31 | 1.68 | Informational |
stem toys | 880 | 16 | 4.15 | Commercial | |
Tech Toys | 320 | 23 | 2.49 | Commercial | |
Your product
| Plugo | 720 | 18 | 25.73 | Informational, Transactional |
Orboot | 170 | 31 | 4.2 | Informational, Transactional | |
Tacto | 140 | 23 | 31.08 | Informational, Transactional | |
Your brand name | Playshifu | 2400 | 35 | 14.94 | Navigational |
"
Abbreviation:
C – Commercial: The user wants to investigate brands or services
N – Navigational: The user wants to find a specific page or site
I – Informational: The user wants to find an answer to a specific question
T – Transactional: The user wants to complete an action (Conversion)
KD – Keyword Difficulty: Keyword Difficulty shows you how hard it would be for a website to rank organically in the Google top 10 for the analysed keyword. The higher the percentage, the harder it will be to achieve high rankings.
CPC: The average price in INR advertisers are paying for a user's click on an ad triggered by a given keyword (Google AdWords).
Volume: The average monthly number of search queries for a given keyword in the last 12 months.
"
We did competitor analysis using above mentioned keywords (in table), below is the result
Insights:
Recommendation: To increase visibility and SEO optimization, PlayShifu needs to include keywords from 'use case' and 'competitors' rows from the above mentioned table.
Rationale for using paid Ad as measure of client acquisition:
Qualitative:
Quantitative:
Revenue side:
List price for single unbundled product: INR 1700 - 2000
Assume on an average, price for single unbundled product: INR 1850
Usual discount: 10-20%
Actual selling price (revenue/product): 1360 - 1600
Average Selling Price is INR 1500/product
Revenue to the company depends on commission to various marketplaces and shipping cost.
Assuming 20% flat commission on listed price, the revenue to company is INR 1200/product
Assuming 70-100% markup on unit manufacturing cost to get to the listed price, the unit cost of the toy comes up to INR 600-700/product.
We have unit margin of INR 500-600/product
Cost side:
Cost of paid ads on various platforms is as below:
Based on cost of paid ads on various channels, and margins available per product, Expected Website/App conversion rate is as below
Channel | Expected website/App Conversion rate |
---|---|
Amazon | 3-5% |
Flipkart | 1-1.5% |
0.2-0.4% | |
YouTube | 0.1-0.3% |
The goal for paid ads is two fold as follow:
Success metric:
Additional parameters to monitor:
Metric used: Time spend, reach
Since this is going to be a brand awareness campaign, we would like to target ICPs on the channels which reach a higher audience and ICPs spend most time on.
The channels chosen for brand awareness campaigns are: Instagram & Facebook. OTT is dropped for the time being due to high cost.
Core message:
“Let’s make screen time educational time”
*(This solves for goals of both the ICPs)
#Note: Following are the sample creatives to convey the thought process & idea of the campaign with illustration.
The plan is to get these creatives done from freelancer or creative team of the company & experiment around different sets of creatives that convey the core message.
Sample ads:
Description:
This is a split image,
Left side shows a child slumped on a couch, eyes glued to a tablet with a bored expression.
Right side shows a child actively engaged with a PlayShifu toy, smiling and learning.
Headline: Screen Time? Make it Learning Time!
Caption: PlayShifu toys turn screen time into fun & educational experiences. Experience AR based learning toys!
Visit playshifu.com to explore! #PlayShifu #LearningToys #EducationalScreenTime #stemtoys
CTA: Swipe Up/right arrow (linked to PlayShifu shop page)
A child laying on the couch is passively staring at a tablet screen. A voiceover (friendly, playful) says: "Is screen time turning into mindless time?"
In next scene, a child is actively playing with a PlayShifu toy (a visually engaging toy like Orboot Globe). The child laughs and interacts with the toy on the screen. The voiceover continues: "PlayShifu toys make learning fun and interactive!"
In the scene after that, a split-screen with the child playing with PlayShifu on one side and happy learning facts on the other. The voiceover concludes: "Turn screen time into a learning adventure. Experience AR based stem toys Visit playshifu.com to discover more!"
CTA: Swipe Up/right arrow (linked to PlayShifu shop page)
We can tie up with influencers and track the metrics to see the progress & take a decision on to drop or continue this sub-channel
Examples of influencers to tie with (on Instagram):
Objective of the campaign:
Success metric: % of users making a purchase after seeing ad
Additional parameters to monitor: Growth in overall sales (channel agnostic)
Metric used: Purchase intention, targeting
For the conversion campaign, we will focus on channels which will have users with high purchase intention & which will allow us to accurately target these customers.
The ads for conversion campaigns will be targeted to particular ICPs, catering to their goals.
ICP 1: Parents who want their child to be a high achiever
ICP 2: Parents who want the best learning toys for their child
#Note: The sample creatives (Ads) mentioned for Brand awareness as well as Conversion campaign, are based on following framework (with rationales) as shown in the image.
Paid Ad Execution plan:
Phase 1 | Phase 2 | Phase 3 | |
Timeline | 0 to 2 month | 2 to 4 month | 4 to 6 month |
Objective | Brand Awareness | Monetising brand awareness with conversion based campaign | Analyze Phase 1 & 2 results Recenter plan for next 6 months |
Tasks |
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Small message to the team: I am highly interested in toy industry and plan to launch a D2C toy brand in coming years. I had a lot of fun and great learning with this project. Thank you!
I am currently working in Tata Steel. This engineering product is very well established and is in mature scale stage. That's why chose Industry & product of my choice. Hope you enjoy my work too!
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